mirror of
https://github.com/JFormDesigner/FlatLaf.git
synced 2025-12-08 23:08:42 +03:00
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/*
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* Copyright 2020 FormDev Software GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.formdev.flatlaf.icons;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import com.formdev.flatlaf.util.AnimatedIcon;
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/**
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* Base class for animated icons that scales width and height, creates and initializes
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* a scaled graphics context for icon painting.
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* <p>
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* Subclasses do not need to scale icon painting.
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* <p>
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* This class does not store any state information (needed for animation) in its instance.
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* Instead a client property is set on the painted component.
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* This makes it possible to use a share icon instance for multiple components.
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*
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* @author Karl Tauber
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*/
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public abstract class FlatAnimatedIcon
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extends FlatAbstractIcon
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implements AnimatedIcon
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{
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public FlatAnimatedIcon( int width, int height, Color color ) {
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super( width, height, color );
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}
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@Override
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public void paintIcon( Component c, Graphics g, int x, int y ) {
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super.paintIcon( c, g, x, y );
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AnimatedIcon.AnimationSupport.saveIconLocation( this, c, x, y );
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}
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@Override
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protected void paintIcon( Component c, Graphics2D g ) {
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AnimatedIcon.AnimationSupport.paintIcon( this, c, g, 0, 0 );
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}
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}
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@@ -0,0 +1,249 @@
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/*
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* Copyright 2020 FormDev Software GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.formdev.flatlaf.util;
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import java.awt.Component;
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import java.awt.Graphics;
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import javax.swing.Icon;
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import javax.swing.JComponent;
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import com.formdev.flatlaf.util.Animator.Interpolator;
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/**
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* Icon that automatically animates painting on component value changes.
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* <p>
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* {@link #getValue(Component)} returns the value of the component.
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* If the value changes, then {@link #paintIconAnimated(Component, Graphics, int, int, float)}
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* is invoked multiple times with animated value (from old value to new value).
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* <p>
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* Example for an animated icon:
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* <pre>
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* private class AnimatedMinimalTestIcon
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* implements AnimatedIcon
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* {
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* @Override public int getIconWidth() { return 100; }
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* @Override public int getIconHeight() { return 20; }
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*
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* @Override
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* public void paintIconAnimated( Component c, Graphics g, int x, int y, float animatedValue ) {
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* int w = getIconWidth();
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* int h = getIconHeight();
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*
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* g.setColor( Color.red );
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* g.drawRect( x, y, w - 1, h - 1 );
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* g.fillRect( x, y, Math.round( w * animatedValue ), h );
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* }
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*
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* @Override
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* public float getValue( Component c ) {
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* return ((AbstractButton)c).isSelected() ? 1 : 0;
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* }
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* }
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*
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* // sample usage
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* JCheckBox checkBox = new JCheckBox( "test" );
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* checkBox.setIcon( new AnimatedMinimalTestIcon() );
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* </pre>
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*
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* Animation works only if the component passed to {@link #paintIcon(Component, Graphics, int, int)}
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* is a instance of {@link JComponent}.
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* A client property is set on the component to store the animation state.
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*
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* @author Karl Tauber
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*/
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public interface AnimatedIcon
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extends Icon
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{
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@Override
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public default void paintIcon( Component c, Graphics g, int x, int y ) {
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AnimationSupport.paintIcon( this, c, g, x, y );
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}
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/**
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* Paints the icon for the given animated value.
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*
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* @param c the component that this icon belongs to
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* @param g the graphics context
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* @param x the x coordinate of the icon
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* @param y the y coordinate of the icon
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* @param animatedValue the animated value, which is either equal to what {@link #getValue(Component)}
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* returned, or somewhere between the previous value and the latest value
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* that {@link #getValue(Component)} returned
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*/
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void paintIconAnimated( Component c, Graphics g, int x, int y, float animatedValue );
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/**
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* Gets the value of the component.
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* <p>
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* This can be any value and depends on the component.
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* If the value changes, then this class animates from the old value to the new one.
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* <p>
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* For a toggle button this could be {@code 0} for off and {@code 1} for on.
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*/
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float getValue( Component c );
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/**
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* Returns whether animation is enabled for this icon (default is {@code true}).
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*/
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default boolean isAnimationEnabled() {
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return true;
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}
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/**
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* Returns the duration of the animation in milliseconds (default is 150).
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*/
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default int getAnimationDuration() {
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return 150;
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}
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/**
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* Returns the resolution of the animation in milliseconds (default is 10).
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* Resolution is the amount of time between timing events.
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*/
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default int getAnimationResolution() {
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return 10;
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}
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/**
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* Returns the interpolator for the animation.
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* Default is {@link CubicBezierEasing#STANDARD_EASING}.
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*/
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default Interpolator getAnimationInterpolator() {
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return CubicBezierEasing.STANDARD_EASING;
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}
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/**
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* Returns the client property key used to store the animation support.
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*/
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default Object getClientPropertyKey() {
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return getClass();
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}
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//---- class AnimationSupport ---------------------------------------------
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/**
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* Animation support class that stores the animation state and implements the animation.
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*/
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class AnimationSupport
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{
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private float startValue;
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private float targetValue;
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private float animatedValue;
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private float fraction;
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private Animator animator;
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// last x,y coordinates of the icon needed to repaint while animating
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private int x;
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private int y;
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public static void paintIcon( AnimatedIcon icon, Component c, Graphics g, int x, int y ) {
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if( !isAnimationEnabled( icon, c ) ) {
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// paint without animation if animation is disabled or
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// component is not a JComponent and therefore does not support
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// client properties, which are required to keep animation state
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paintIconImpl( icon, c, g, x, y, null );
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return;
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}
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JComponent jc = (JComponent) c;
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Object key = icon.getClientPropertyKey();
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AnimationSupport as = (AnimationSupport) jc.getClientProperty( key );
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if( as == null ) {
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// painted first time --> do not animate, but remember current component value
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as = new AnimationSupport();
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as.startValue = as.targetValue = as.animatedValue = icon.getValue( c );
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as.x = x;
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as.y = y;
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jc.putClientProperty( key, as );
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} else {
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// get component value
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float value = icon.getValue( c );
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if( value != as.targetValue ) {
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// value changed --> (re)start animation
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if( as.animator == null ) {
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// create animator
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AnimationSupport as2 = as;
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as.animator = new Animator( icon.getAnimationDuration(), fraction -> {
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// check whether component was removed while animation is running
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if( !c.isDisplayable() ) {
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as2.animator.stop();
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return;
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}
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// compute animated value
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as2.animatedValue = as2.startValue + ((as2.targetValue - as2.startValue) * fraction);
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as2.fraction = fraction;
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// repaint icon
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c.repaint( as2.x, as2.y, icon.getIconWidth(), icon.getIconHeight() );
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}, () -> {
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as2.startValue = as2.animatedValue = as2.targetValue;
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as2.animator = null;
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} );
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}
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if( as.animator.isRunning() ) {
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// if animation is still running, restart it from the current
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// animated value to the new target value with reduced duration
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as.animator.cancel();
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int duration2 = (int) (icon.getAnimationDuration() * as.fraction);
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if( duration2 > 0 )
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as.animator.setDuration( duration2 );
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as.startValue = as.animatedValue;
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} else {
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// new animation
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as.animator.setDuration( icon.getAnimationDuration() );
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as.animator.setResolution( icon.getAnimationResolution() );
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as.animator.setInterpolator( icon.getAnimationInterpolator() );
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as.animatedValue = as.startValue;
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}
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as.targetValue = value;
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as.animator.start();
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}
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as.x = x;
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as.y = y;
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}
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paintIconImpl( icon, c, g, x, y, as );
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}
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private static void paintIconImpl( AnimatedIcon icon, Component c, Graphics g, int x, int y, AnimationSupport as ) {
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float value = (as != null) ? as.animatedValue : icon.getValue( c );
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icon.paintIconAnimated( c, g, x, y, value );
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}
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private static boolean isAnimationEnabled( AnimatedIcon icon, Component c ) {
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return Animator.useAnimation() && icon.isAnimationEnabled() && c instanceof JComponent;
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}
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public static void saveIconLocation( AnimatedIcon icon, Component c, int x, int y ) {
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if( !isAnimationEnabled( icon, c ) )
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return;
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AnimationSupport as = (AnimationSupport) ((JComponent)c).getClientProperty( icon.getClientPropertyKey() );
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if( as != null ) {
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as.x = x;
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as.y = y;
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}
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}
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}
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}
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@@ -44,6 +44,38 @@ public class ColorFunctions
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: value);
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}
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/**
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* Returns a color that is a mixture of two colors.
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*
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* @param color1 first color
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* @param color2 second color
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* @param weight the weight (in range 0-1) to mix the two colors.
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* Larger weight uses more of first color, smaller weight more of second color.
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* @return mixture of colors
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*/
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public static Color mix( Color color1, Color color2, float weight ) {
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if( weight >= 1 )
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return color1;
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if( weight <= 0 )
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return color2;
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int r1 = color1.getRed();
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int g1 = color1.getGreen();
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int b1 = color1.getBlue();
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int a1 = color1.getAlpha();
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int r2 = color2.getRed();
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int g2 = color2.getGreen();
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int b2 = color2.getBlue();
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int a2 = color2.getAlpha();
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return new Color(
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Math.round( r2 + ((r1 - r2) * weight) ),
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Math.round( g2 + ((g1 - g2) * weight) ),
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Math.round( b2 + ((b1 - b2) * weight) ),
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Math.round( a2 + ((a1 - a2) * weight) ) );
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}
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//---- interface ColorFunction --------------------------------------------
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public interface ColorFunction {
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@@ -24,6 +24,13 @@ package com.formdev.flatlaf.util;
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public class CubicBezierEasing
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implements Animator.Interpolator
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{
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/**
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* Standard easing as specified in Material design (0.4, 0, 0.2, 1).
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*
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* @see <a href="https://material.io/design/motion/speed.html#easing">https://material.io/design/motion/speed.html#easing</a>
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*/
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public static final CubicBezierEasing STANDARD_EASING = new CubicBezierEasing( 0.4f, 0f, 0.2f, 1f );
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// common cubic-bezier easing functions (same as in CSS)
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// https://developer.mozilla.org/en-US/docs/Web/CSS/easing-function
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public static final CubicBezierEasing EASE = new CubicBezierEasing( 0.25f, 0.1f, 0.25f, 1f );
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Reference in New Issue
Block a user