Merge pull request #222 into master

AnimatedIcon
This commit is contained in:
Karl Tauber
2020-12-20 18:26:09 +01:00
6 changed files with 669 additions and 0 deletions

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@@ -0,0 +1,55 @@
/*
* Copyright 2020 FormDev Software GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.formdev.flatlaf.icons;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import com.formdev.flatlaf.util.AnimatedIcon;
/**
* Base class for animated icons that scales width and height, creates and initializes
* a scaled graphics context for icon painting.
* <p>
* Subclasses do not need to scale icon painting.
* <p>
* This class does not store any state information (needed for animation) in its instance.
* Instead a client property is set on the painted component.
* This makes it possible to use a share icon instance for multiple components.
*
* @author Karl Tauber
*/
public abstract class FlatAnimatedIcon
extends FlatAbstractIcon
implements AnimatedIcon
{
public FlatAnimatedIcon( int width, int height, Color color ) {
super( width, height, color );
}
@Override
public void paintIcon( Component c, Graphics g, int x, int y ) {
super.paintIcon( c, g, x, y );
AnimatedIcon.AnimationSupport.saveIconLocation( this, c, x, y );
}
@Override
protected void paintIcon( Component c, Graphics2D g ) {
AnimatedIcon.AnimationSupport.paintIcon( this, c, g, 0, 0 );
}
}

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/*
* Copyright 2020 FormDev Software GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.formdev.flatlaf.util;
import java.awt.Component;
import java.awt.Graphics;
import javax.swing.Icon;
import javax.swing.JComponent;
import com.formdev.flatlaf.util.Animator.Interpolator;
/**
* Icon that automatically animates painting on component value changes.
* <p>
* {@link #getValue(Component)} returns the value of the component.
* If the value changes, then {@link #paintIconAnimated(Component, Graphics, int, int, float)}
* is invoked multiple times with animated value (from old value to new value).
* <p>
* Example for an animated icon:
* <pre>
* private class AnimatedMinimalTestIcon
* implements AnimatedIcon
* {
* &#64;Override public int getIconWidth() { return 100; }
* &#64;Override public int getIconHeight() { return 20; }
*
* &#64;Override
* public void paintIconAnimated( Component c, Graphics g, int x, int y, float animatedValue ) {
* int w = getIconWidth();
* int h = getIconHeight();
*
* g.setColor( Color.red );
* g.drawRect( x, y, w - 1, h - 1 );
* g.fillRect( x, y, Math.round( w * animatedValue ), h );
* }
*
* &#64;Override
* public float getValue( Component c ) {
* return ((AbstractButton)c).isSelected() ? 1 : 0;
* }
* }
*
* // sample usage
* JCheckBox checkBox = new JCheckBox( "test" );
* checkBox.setIcon( new AnimatedMinimalTestIcon() );
* </pre>
*
* Animation works only if the component passed to {@link #paintIcon(Component, Graphics, int, int)}
* is a instance of {@link JComponent}.
* A client property is set on the component to store the animation state.
*
* @author Karl Tauber
*/
public interface AnimatedIcon
extends Icon
{
@Override
public default void paintIcon( Component c, Graphics g, int x, int y ) {
AnimationSupport.paintIcon( this, c, g, x, y );
}
/**
* Paints the icon for the given animated value.
*
* @param c the component that this icon belongs to
* @param g the graphics context
* @param x the x coordinate of the icon
* @param y the y coordinate of the icon
* @param animatedValue the animated value, which is either equal to what {@link #getValue(Component)}
* returned, or somewhere between the previous value and the latest value
* that {@link #getValue(Component)} returned
*/
void paintIconAnimated( Component c, Graphics g, int x, int y, float animatedValue );
/**
* Gets the value of the component.
* <p>
* This can be any value and depends on the component.
* If the value changes, then this class animates from the old value to the new one.
* <p>
* For a toggle button this could be {@code 0} for off and {@code 1} for on.
*/
float getValue( Component c );
/**
* Returns whether animation is enabled for this icon (default is {@code true}).
*/
default boolean isAnimationEnabled() {
return true;
}
/**
* Returns the duration of the animation in milliseconds (default is 150).
*/
default int getAnimationDuration() {
return 150;
}
/**
* Returns the resolution of the animation in milliseconds (default is 10).
* Resolution is the amount of time between timing events.
*/
default int getAnimationResolution() {
return 10;
}
/**
* Returns the interpolator for the animation.
* Default is {@link CubicBezierEasing#STANDARD_EASING}.
*/
default Interpolator getAnimationInterpolator() {
return CubicBezierEasing.STANDARD_EASING;
}
/**
* Returns the client property key used to store the animation support.
*/
default Object getClientPropertyKey() {
return getClass();
}
//---- class AnimationSupport ---------------------------------------------
/**
* Animation support class that stores the animation state and implements the animation.
*/
class AnimationSupport
{
private float startValue;
private float targetValue;
private float animatedValue;
private float fraction;
private Animator animator;
// last x,y coordinates of the icon needed to repaint while animating
private int x;
private int y;
public static void paintIcon( AnimatedIcon icon, Component c, Graphics g, int x, int y ) {
if( !isAnimationEnabled( icon, c ) ) {
// paint without animation if animation is disabled or
// component is not a JComponent and therefore does not support
// client properties, which are required to keep animation state
paintIconImpl( icon, c, g, x, y, null );
return;
}
JComponent jc = (JComponent) c;
Object key = icon.getClientPropertyKey();
AnimationSupport as = (AnimationSupport) jc.getClientProperty( key );
if( as == null ) {
// painted first time --> do not animate, but remember current component value
as = new AnimationSupport();
as.startValue = as.targetValue = as.animatedValue = icon.getValue( c );
as.x = x;
as.y = y;
jc.putClientProperty( key, as );
} else {
// get component value
float value = icon.getValue( c );
if( value != as.targetValue ) {
// value changed --> (re)start animation
if( as.animator == null ) {
// create animator
AnimationSupport as2 = as;
as.animator = new Animator( icon.getAnimationDuration(), fraction -> {
// check whether component was removed while animation is running
if( !c.isDisplayable() ) {
as2.animator.stop();
return;
}
// compute animated value
as2.animatedValue = as2.startValue + ((as2.targetValue - as2.startValue) * fraction);
as2.fraction = fraction;
// repaint icon
c.repaint( as2.x, as2.y, icon.getIconWidth(), icon.getIconHeight() );
}, () -> {
as2.startValue = as2.animatedValue = as2.targetValue;
as2.animator = null;
} );
}
if( as.animator.isRunning() ) {
// if animation is still running, restart it from the current
// animated value to the new target value with reduced duration
as.animator.cancel();
int duration2 = (int) (icon.getAnimationDuration() * as.fraction);
if( duration2 > 0 )
as.animator.setDuration( duration2 );
as.startValue = as.animatedValue;
} else {
// new animation
as.animator.setDuration( icon.getAnimationDuration() );
as.animator.setResolution( icon.getAnimationResolution() );
as.animator.setInterpolator( icon.getAnimationInterpolator() );
as.animatedValue = as.startValue;
}
as.targetValue = value;
as.animator.start();
}
as.x = x;
as.y = y;
}
paintIconImpl( icon, c, g, x, y, as );
}
private static void paintIconImpl( AnimatedIcon icon, Component c, Graphics g, int x, int y, AnimationSupport as ) {
float value = (as != null) ? as.animatedValue : icon.getValue( c );
icon.paintIconAnimated( c, g, x, y, value );
}
private static boolean isAnimationEnabled( AnimatedIcon icon, Component c ) {
return Animator.useAnimation() && icon.isAnimationEnabled() && c instanceof JComponent;
}
public static void saveIconLocation( AnimatedIcon icon, Component c, int x, int y ) {
if( !isAnimationEnabled( icon, c ) )
return;
AnimationSupport as = (AnimationSupport) ((JComponent)c).getClientProperty( icon.getClientPropertyKey() );
if( as != null ) {
as.x = x;
as.y = y;
}
}
}
}

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@@ -44,6 +44,38 @@ public class ColorFunctions
: value);
}
/**
* Returns a color that is a mixture of two colors.
*
* @param color1 first color
* @param color2 second color
* @param weight the weight (in range 0-1) to mix the two colors.
* Larger weight uses more of first color, smaller weight more of second color.
* @return mixture of colors
*/
public static Color mix( Color color1, Color color2, float weight ) {
if( weight >= 1 )
return color1;
if( weight <= 0 )
return color2;
int r1 = color1.getRed();
int g1 = color1.getGreen();
int b1 = color1.getBlue();
int a1 = color1.getAlpha();
int r2 = color2.getRed();
int g2 = color2.getGreen();
int b2 = color2.getBlue();
int a2 = color2.getAlpha();
return new Color(
Math.round( r2 + ((r1 - r2) * weight) ),
Math.round( g2 + ((g1 - g2) * weight) ),
Math.round( b2 + ((b1 - b2) * weight) ),
Math.round( a2 + ((a1 - a2) * weight) ) );
}
//---- interface ColorFunction --------------------------------------------
public interface ColorFunction {

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@@ -24,6 +24,13 @@ package com.formdev.flatlaf.util;
public class CubicBezierEasing
implements Animator.Interpolator
{
/**
* Standard easing as specified in Material design (0.4, 0, 0.2, 1).
*
* @see <a href="https://material.io/design/motion/speed.html#easing">https://material.io/design/motion/speed.html#easing</a>
*/
public static final CubicBezierEasing STANDARD_EASING = new CubicBezierEasing( 0.4f, 0f, 0.2f, 1f );
// common cubic-bezier easing functions (same as in CSS)
// https://developer.mozilla.org/en-US/docs/Web/CSS/easing-function
public static final CubicBezierEasing EASE = new CubicBezierEasing( 0.25f, 0.1f, 0.25f, 1f );