EventManager: allow to define the allowed system commands

Signed-off-by: Nicola Murino <nicola.murino@gmail.com>
This commit is contained in:
Nicola Murino
2024-11-01 11:37:33 +01:00
parent 60558de728
commit 88b1850b58
10 changed files with 259 additions and 17 deletions

View File

@@ -217,6 +217,33 @@ func TestConnections(t *testing.T) {
Connections.RUnlock()
}
func TestEventManagerCommandsInitialization(t *testing.T) {
configCopy := Config
c := Configuration{
EventManager: EventManagerConfig{
EnabledCommands: []string{"ls"}, // not an absolute path
},
}
err := Initialize(c, 0)
assert.ErrorContains(t, err, "invalid command")
var commands []string
if runtime.GOOS == osWindows {
commands = []string{"C:\\command"}
} else {
commands = []string{"/bin/ls"}
}
c.EventManager.EnabledCommands = commands
err = Initialize(c, 0)
assert.NoError(t, err)
assert.Equal(t, commands, dataprovider.EnabledActionCommands)
dataprovider.EnabledActionCommands = configCopy.EventManager.EnabledCommands
Config = configCopy
}
func TestInitializationProxyErrors(t *testing.T) {
configCopy := Config