mirror of
https://github.com/JFormDesigner/FlatLaf.git
synced 2025-12-06 14:00:55 +03:00
fixed clipped borders at 125%, 150% and 175% scaling when outer focus width is zero (default in "Flat Light" and "Flat Dark" themes)
This commit is contained in:
@@ -6,6 +6,8 @@ FlatLaf Change Log
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- TabbedPane: Support background color for selected tabs.
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- CheckBox: changed `CheckBox.arc` from radius to diameter to be consistent with
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`Button.arc` and `Component.arc`
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- Fixed clipped borders at 125%, 150% and 175% scaling when outer focus width is
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zero (default in "Flat Light" and "Flat Dark" themes).
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## 0.21
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@@ -335,7 +335,7 @@ public class FlatComboBoxUI
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g2.setColor( enabled ? borderColor : disabledBorderColor );
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float lw = scale( 1f );
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float lx = isLeftToRight ? arrowX : arrowX + arrowWidth - lw;
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g2.fill( new Rectangle2D.Float( lx, focusWidth, lw, height - (focusWidth * 2) ) );
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g2.fill( new Rectangle2D.Float( lx, focusWidth, lw, height - 1 - (focusWidth * 2)) );
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}
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paint( g, c );
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@@ -285,7 +285,7 @@ public class FlatSpinnerUI
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g2.setColor( enabled ? borderColor : disabledBorderColor );
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float lw = scale( 1f );
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float lx = isLeftToRight ? arrowX : arrowX + arrowWidth - lw;
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g2.fill( new Rectangle2D.Float( lx, focusWidth, lw, height - (focusWidth * 2) ) );
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g2.fill( new Rectangle2D.Float( lx, focusWidth, lw, height - 1 - (focusWidth * 2) ) );
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paint( g, c );
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}
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@@ -39,6 +39,7 @@ import javax.swing.LookAndFeel;
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import javax.swing.UIManager;
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import javax.swing.plaf.ColorUIResource;
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import com.formdev.flatlaf.util.DerivedColor;
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import com.formdev.flatlaf.util.HiDPIUtils;
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import com.formdev.flatlaf.util.JavaCompatibility;
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import com.formdev.flatlaf.util.UIScale;
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@@ -136,6 +137,23 @@ public class FlatUIUtils
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*/
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public static void paintComponentOuterBorder( Graphics2D g, int x, int y, int width, int height,
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float focusWidth, float lineWidth, float arc )
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{
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double systemScaleFactor = UIScale.getSystemScaleFactor( g );
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if( systemScaleFactor != 1 && systemScaleFactor != 2 ) {
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// paint at scale 1x to avoid clipping on right and bottom edges at 125%, 150% or 175%
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HiDPIUtils.paintAtScale1x( g, x, y, width, height, systemScaleFactor,
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(g2d, x2, y2, width2, height2, scaleFactor) -> {
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paintComponentOuterBorderImpl( g2d, x2, y2, width2, height2,
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(float) (focusWidth * scaleFactor), (float) (lineWidth * scaleFactor), (float) (arc * scaleFactor) );
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} );
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return;
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}
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paintComponentOuterBorderImpl( g, x, y, width, height, focusWidth, lineWidth, arc );
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}
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private static void paintComponentOuterBorderImpl( Graphics2D g, int x, int y, int width, int height,
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float focusWidth, float lineWidth, float arc )
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{
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float outerRadius = (arc > 0) ? arc + focusWidth - UIScale.scale( 2f ) : focusWidth;
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float ow = focusWidth + lineWidth;
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@@ -159,6 +177,23 @@ public class FlatUIUtils
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*/
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public static void paintComponentBorder( Graphics2D g, int x, int y, int width, int height,
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float focusWidth, float lineWidth, float arc )
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{
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double systemScaleFactor = UIScale.getSystemScaleFactor( g );
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if( systemScaleFactor != 1 && systemScaleFactor != 2 ) {
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// paint at scale 1x to avoid clipping on right and bottom edges at 125%, 150% or 175%
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HiDPIUtils.paintAtScale1x( g, x, y, width, height, systemScaleFactor,
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(g2d, x2, y2, width2, height2, scaleFactor) -> {
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paintComponentBorderImpl( g2d, x2, y2, width2, height2,
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(float) (focusWidth * scaleFactor), (float) (lineWidth * scaleFactor), (float) (arc * scaleFactor) );
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} );
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return;
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}
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paintComponentBorderImpl( g, x, y, width, height, focusWidth, lineWidth, arc );
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}
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private static void paintComponentBorderImpl( Graphics2D g, int x, int y, int width, int height,
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float focusWidth, float lineWidth, float arc )
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{
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float arc2 = arc > lineWidth ? arc - lineWidth : 0f;
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@@ -187,6 +222,23 @@ public class FlatUIUtils
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*/
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public static void paintComponentBackground( Graphics2D g, int x, int y, int width, int height,
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float focusWidth, float arc )
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{
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double systemScaleFactor = UIScale.getSystemScaleFactor( g );
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if( systemScaleFactor != 1 && systemScaleFactor != 2 ) {
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// paint at scale 1x to avoid clipping on right and bottom edges at 125%, 150% or 175%
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HiDPIUtils.paintAtScale1x( g, x, y, width, height, systemScaleFactor,
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(g2d, x2, y2, width2, height2, scaleFactor) -> {
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paintComponentBackgroundImpl( g2d, x2, y2, width2, height2,
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(float) (focusWidth * scaleFactor), (float) (arc * scaleFactor) );
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} );
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return;
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}
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paintComponentBackgroundImpl( g, x, y, width, height, focusWidth, arc );
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}
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private static void paintComponentBackgroundImpl( Graphics2D g, int x, int y, int width, int height,
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float focusWidth, float arc )
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{
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g.fill( new RoundRectangle2D.Float(
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x + focusWidth, y + focusWidth,
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@@ -0,0 +1,111 @@
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/*
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* Copyright 2019 FormDev Software GmbH
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.formdev.flatlaf.util;
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import java.awt.Graphics2D;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Rectangle2D;
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import javax.swing.JComponent;
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/**
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* @author Karl Tauber
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*/
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public class HiDPIUtils
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{
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public interface Painter {
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public void paint( Graphics2D g, int x, int y, int width, int height, double scaleFactor );
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}
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public static void paintAtScale1x( Graphics2D g, JComponent c, Painter painter ) {
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paintAtScale1x( g, 0, 0, c.getWidth(), c.getHeight(), painter );
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}
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public static void paintAtScale1x( Graphics2D g, int x, int y, int width, int height, Painter painter ) {
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paintAtScale1x( g, x, y, width, height, UIScale.getSystemScaleFactor( g ), painter );
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}
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/**
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* Paint at system scale factor 1x to avoid rounding issues at 125%, 150% and 175% scaling.
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* <p>
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* Scales the given Graphics2D down to 100% and invokes the
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* given painter passing scaled x, y, width and height.
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* <p>
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* Uses the same scaling calculation as the JRE uses.
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*/
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public static void paintAtScale1x( Graphics2D g, int x, int y, int width, int height,
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double scaleFactor, Painter painter )
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{
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if( scaleFactor == 1 ) {
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painter.paint( g, x, y, width, height, 1 );
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return;
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}
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// save original transform
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AffineTransform transform = g.getTransform();
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// scale rectangle
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Rectangle2D.Double scaledRect = scale( transform, x, y, width, height );
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try {
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// unscale to factor 1.0
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double scale = 1.0 / scaleFactor;
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g.scale( scale, scale );
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// compute origin delta x/y
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double dx = Math.floor( scaledRect.x ) - transform.getTranslateX();
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double dy = Math.floor( scaledRect.y ) - transform.getTranslateY();
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// move origin to make sure that origin x/y are at whole numbers
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if( dx != 0 || dy != 0 )
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g.translate( dx, dy );
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int swidth = (int) scaledRect.width;
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int sheight = (int) scaledRect.height;
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// paint
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painter.paint( g, 0, 0, swidth, sheight, scaleFactor );
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} finally {
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// restore original transform
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g.setTransform( transform );
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}
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}
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/**
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* Scales a rectangle in the same way as the JRE does in
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* sun.java2d.pipe.PixelToParallelogramConverter.fillRectangle(),
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* which is used by Graphics.fillRect().
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*/
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private static Rectangle2D.Double scale( AffineTransform transform, int x, int y, int width, int height ) {
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double dx1 = transform.getScaleX();
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double dy2 = transform.getScaleY();
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double px = x * dx1 + transform.getTranslateX();
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double py = y * dy2 + transform.getTranslateY();
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dx1 *= width;
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dy2 *= height;
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double newx = normalize( px );
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double newy = normalize( py );
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dx1 = normalize( px + dx1 ) - newx;
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dy2 = normalize( py + dy2 ) - newy;
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return new Rectangle2D.Double( newx, newy, dx1, dy2 );
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}
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private static double normalize( double value ) {
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return Math.floor( value + 0.25 ) + 0.25;
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}
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}
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@@ -255,7 +255,7 @@ public class FlatDatePickerUI
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g2.setColor( enabled ? borderColor : disabledBorderColor );
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float lw = scale( 1f );
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float lx = isLeftToRight ? arrowX : arrowX + arrowWidth - lw;
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g2.fill( new Rectangle2D.Float( lx, focusWidth, lw, height - (focusWidth * 2) ) );
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g2.fill( new Rectangle2D.Float( lx, focusWidth, lw, height - 1 - (focusWidth * 2) ) );
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paint( g, c );
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}
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